Valhalla Guards by Ronnie McDee
Big changes, fixes, and updates! I’ve been testing a beta for a while now and I believe it is ready for release!
This mod adds 6 new mobs(Archers, Crossbowman, Healers, Knights, Lords, and Mages) to the game that will naturally spawn in and protect villages.
urIf you post or use this addon on your webiste, Discord, Youtube, modpacks, or anywhere a download link will be posted you must update the download link with this page’s download link as I update the addon or just link this page instead. This is to ensure that the newest download link is always downloaded.
If you want to reverse engineer my code or make an addon using my code you must always credit me and put a link to my Youtube channel.
Knights, Archers, and Crossbowman now properly wear their helmets! Thank you so much @Withnout
Check out his YouTube: https://www.youtube.com/channel/UCXxNvaIIfd1aVRXvrtPOCpA
- Garrison: Bell (Default)
- The mob will stay towards the center of the village. Will sometimes go towards the outskirts, but will always find their way back(if path is not blocked).
- Patrol: Campfire
- The mob will stick to the outskirts of the village. Will patrol nicely on the outskirts and stay there, but can easily be outnumbered if alone.
- Positioned: Clock
- The mob will not move, cannot be knocked back, and cannot be pushed.
- Follow: Gold Nugget
- The mob will become tamed and will follow you.
While holding a banner the Valhalla Guard Mob will follow you.
- Any Banner
Targeting /Mob interactions
- Should Attack:
- Should Never Attack:
- Valhalla Guard Mobs
- Iron Golems
- Archers, Healer, Mage
Spawning and Transformations
- Transform to Archer: Arrow
- Transform to Crossbowman: (Must be Archer) Crossbow
- Transform to Lord: Nether Star
- Transform to Guard: Wooden Sword
- Transform to Mage: Stick
- Transform to Healer: Book
- Transform to Villager: Bed
- Any armor type and material!
- Does not affect health.
- Any Axe or Sword!
- Wooden Axe/Sword: 3/4 damage
- Stone Axe/Sword: 4/5 damage
- Iron Axe/Sword: 6/7 damage
- Golden Axe/Sword: 3/4 damage
- Diamond Axe/Sword: 8/9 damage
- Netherite Axe/Sword: 10/11 damage
- Armor Stand
- Unarmed: Armor Stand(50hp. Fire Aspect 1, Sharpness 3)
- Armored: Armor Stand(75hp, Fire Aspect 1, Sharpness 3)
When a unit is killed by a zombie they will transform into a Zombie Variant. When healed they will turn back into their original unit. While they are a zombie variant the will not use weapons.
Currently Implemented Zombie Variants: Archer, Crossbowman, Knight, Healer, and Mage.
All that is left is the Zombie Lord!
A special thanks to everyone that has helped in my discord!
and many others!
Updated the sound files for the new mobs that were added!
I use linkvertise because I am currently unemployed. If you would like the mediafire links join my discord!
Before you ask. No, I will not upload mediafire links. Join my discord. You’re not 13? Then download with linkvertise. It takes less than 1 min. Here is how you do it: https://youtu.be/9KOFsEn_v5w