With the geometry shader files originally used for rendering in VR, this shader duplicates the cloud geometry to give more depth to the sky. The blocky shading on the clouds is also softened, and made slightly more transparent. Because this shader only modifies the clouds, it can be used on top of other shaders.
- Multiple cloud layers
- Softer shading
- Clouds darken when raining
- Clouds become more transparent during the night
Why can’t this work on Android/IOS?
The geometry shader files that are needed are only present for the win10 edition of bedrock, since the android/ios versions of the game do not have VR support. There is a chance that the files needed are in the GearVR version of bedrock, but I don not currently have access to that version.
Thanks to PHO for sharing some of the techniques used for weather and time detection, and Matt for sharing the possibilities with the geometry shader.
THIS SHADER WILL ONLY WORK ON WINDOWS 10!
This excludes the RTX beta, since it uses the new render engine.
Make sure that clouds are enabled in the video settings, and that there are no other shaders/texture packs that disable the vanilla clouds on top of this pack.