in , ,

Fixed Vanilla Artificial Village The F Totem Environment Sounds Pack


This Resource Pack fixes some issues in the base game related to textures, models and animations, both default and classic textures are supported, Every fix is listed in the description.

Pin

BLOCKS

  • Save and Load Structure Blocks now use the correct textures [MCPE-48224];
  • Chiseled and Cut Red Sandstone blocks’ undersides now use the correct texture [MCPE-20006];
  • Melons’ underside now use the correct texture [MCPE-31035];
  • Bee Nests and Beehives now correctly play wood sounds when placed [MCPE-53577];
  • The carried Grass Block top texture now matches the sides;
  • Fixed Sandstone and Red Sandstone walls;
  • Lowered the amount of mipmap levels;
  • Various fixes related to the command completion screen:
    • Fixed ‘lit_blast_furnace’, ‘lit_furnace’ and ‘lit_smoker’ icons [MCPE-48042];
    • Fixed ‘lava_cauldron’ icon;
    • Fixed all ‘standing_sign’ and ‘wall_sign’ variants;
    • Fixed ‘tripwire’ icon;
    • Fixed ‘powered_repeater’ and ‘unpowered_repeater’ icons;
    • Fixed ‘powered_comparator’ and ‘unpowered_repeater’ icons;
    • Fixed ‘potatoes’ and ‘carrots’ icons;
    • Fixed ‘bamboo_sapling’ icon;
  • Cracked & Chiseled Nether Bricks now use the correct sounds;
  • Obsidian and Crying Obsidian can no longer be randomly rotated;
  • Nether Wart now uses the correct sounds (Pitch, volume and/or attenuation may still be incorrect);
  • Blackstone slabs, stairs and walls now use the correct textures on their top and bottom sides.
_________________________________________________________________________

ENTITIES

_________________________________________________________________________

TEXTURES

  • Item Frame breaking particles no longer display black borders;
  • Fixed Pillager arms’ back texture (suggested by @LilDibbun) [MCPE-48628];
  • Cats, Pandas and Wandering Traders’ Spawn Eggs now match the others;
  • Fixed misplaced head layer on some Librarian Villagers [MCPE-47297];
  • All the “Per Bend” banner patterns are now consistent with each other;
  • Several Nether Update items now match their Java Edition counterparts [MCPE-66085];
  • Fixed Phantom Eyes’ texture (suggested by @agentms_ via DM);
  • Fixed Phantom having two incorrectly visible pixels when under the effect of invisiblity;
  • Fixed Piglin’s texture;
  • Fixed Zombified Piglin’s texture;
  • Leather Helmets’ brown overlay is now properly positioned;
  • Strider’s left leg now uses a separate texture;
  • Tweaked loom banner output preview [MCPE-65296];
  • Fixed Glow Squid texture not being fully glowy [MCPE-117507].
______________________________________________________________________

MODELS

  • Updated Cats and Ocelots’ models;
  • Corrected model for old Villagers from before 1.11;
  • Corrected model for Witches;
  • Fixed Drowned model;
  • Piglins & Zombified Piglins’ second layers are no longer overly inflated;
  • Piglins & Zombified Piglins no longer have gaps in their teeth [MCPE-83202];
  • Hoglin model now matches Java Edition;
  • Capes no longer disconnect from the player’s body when running.
______________________________________________________________________

ANIMATIONS

  • Fixed Wolf tail being disconnected from the body when sitting [MCPE-31121];
  • Tweaked hand position [MCPE-47877];
  • Made several tweaks to the player’s first person animations:
    • Tweaked hand position for skins with different arm heights [MCPE-48870];
    • Tweaked punching/mining animation for skins with different arm heights;
    • Tweaked hand position while holding maps;
    • Tweaked punching/mining animation with held maps;
    • Tweaked hand position for skins with different arm heights while holding two maps;
    • Tweaked hand animation for loading crossbows;
  • Made several tweaks to the player’s third person animations:
    • Tweaked punching/mining animation (more changes coming in a future update) [MCPE-47940];
    • Punching/mining animation no longer has a sudden cut in the end [MCPE-50236];
    • Punching/mining animation is once again affected by the direction the player is looking at [MCPE-54697];
    • The player model is now centered while swimming;
    • Punching/mining animation now uses the correct rotations when gliding;
    • Cape rotations now better match Java Edition;
    • Capes no longer clip through chestplates [MCPE-90996];
  • Drowneds now use the correct animation when holding items in the offhand [MCPE-37425];
  • Piglins now use the correct animation when attacking [MCPE-74089];
  • Piglins no longer detach their heads and torsos while dancing [MCPE-83828];
  • Corrected the bobbing animation for humanoid mobs (players included);
  • Elytra wings now have the correct positions while swimming and sleeping;
  • Fixed baby squid being slightly offset (Thank you for pointing that out GoldenHelmet, and for the code analysis too!) [MCPE-114253].
______________________________________________________________________   

PARTICLES

  • Fixed Campfire smoke size;
  • Added back transparency to Campfire smoke particles;
  • Campfire Smoke now only start fading after reaching a specific height;
  • Entities on top of bubble columns no longer produce white bubbles [MCPE-43881];
  • Conduit particles have been updated to match Java Edition;
  • Critical hit particles are no longer offset [MCPE-39599];
  • Critical hit particles are now closer how they look in Java Edition;
  • Explosion particles now match Java Edition.
______________________________________________________________________

DEFAULT TEXTURES ONLY

  • Added newer textures that were missing [MCPE-46125];
  • Minecart with Command Block’s inventory icon is now purple to match the Repeating Command Block;
  • Fixed all potion textures (including the unused ones) [MCPE-44210];
  • Fixed all leaves’ carried & opaque textures;
  • Adjusted lava animation speed [MCPE-46187];
  • Adjusted lava animation frame order (suggested by @melamed_tal via DM);
  • Jungle Leaves once again correctly color the fruits in item form [MCPE-44116];
  • Updated textures for old Villagers and Zombie Villagers from before 1.11;
  • Fixed Lily Pads’ carried texture [MCPE-44206];
  • Fixed Large Fern & Double Tallgrass’ carried textures;
  • Tweaked Tallgrass, Fern & Vines’ carried textures (Can’t fully fix this one yet because of MCPE-53775);
  • Fixed missing pixel in Tallgrass carried texture;
  • Beds’ textures now match Java Edition;
  • Tipped arrows now have the correct colors.
_______________________________________________________________________

CLASSIC TEXTURES ONLY

  • Corrected Smithing Table texture [MCPE-44163];
  • Corrected Glass and Glass Pane texture [MCPE-23783];
  • Fixed Jungle Leaves’ carried & opaque textures;
  • Added old Shield texture (suggested by @Konerwhite);
  • The Honey Bottle texture now matches the other bottles;
  • Added original Crying Obsidian texture;
  • Regular Nether Bricks now match their variants’ colors;
  • The Nylium textures now match Netherrack;
  • The Nether Gold Ore texture now matches Netherrack.
If you think there is something I can and should fix, please contact me! You can either comment down here or DM me on Twitter!
My Twitter profile: @LateLagMC


Changelog
View more

1.8 – The “Holding off till C&C” Update

Exactly what the title says. This update contains a few fixes for the Caves & Cliffs beta and a bunch of internal changes!

BLOCKS

*Fixed crimson and warped variants of ‘standing_sign’ and ‘wall_sign’ (Thanks for pointing that out @melamed_tal!).

____________________________________________________________________

TEXTURES

  • Fixed Glow Squid texture not being fully glowy [MCPE-117507].

____________________________________________________________________

ANIMATIONS

____________________________________________________________________

PARTICLES

  • Updated particles.png so copper particles don’t disappear when using the pack;

____________________________________________________________________

DEFAULT TEXTURES ONLY

  • Adjusted lava animation speed again to match Java Edition [MCPE-46187];
  • Adjusted lava animation frame order (suggested by @melamed_tal via DM);
  • Added updated textures from the Java snapshots [MCPE-122544].

____________________________________________________________________

PACK

  • Rearranged the lines in blocks.json and terrain_textures.json to match the new vanilla files (It’s in alphabetical order now, thank goodness);
  • The line “Fixed the following Banner patterns’ textures:” has been changed:
    • NEW TEXT] All the “Per Bend” banner patterns are now consistent with each other;
  • Added “ThankYou.txt”;
  • Updated color profiles of some of the older files in the pack;
  • Updated banner patterns to be in line with the current vanilla pack;
  • Changed the mipmap levels to default again, as the vanilla game has fixed most of the issues with it and the cons of having 2 levels now outweigh the pros;
  • Removed colons in the lines “DEFAULT TEXTURES ONLY:” and “CLASSIC TEXTURES ONLY:”;
  • Removed the iron ore texture from the default textures, as a newer version of it can now be seen in-game;
  • Removed the modified sign textures, as Java Edition got them and established the current intended behavior;
  • Removed some features due to them overlapping ones from the game:
    • [TEXTURES] Fixed Banner patterns’ transparency issues;
    • [TEXTURES] Fixed Snout pattern appearing in any highlighted banner [MCPE-70334];
    • [TEXTURES] Updated Netherite Leggings’ texture;
    • [BLOCKS] Fixed Cactus side texture disappearing when being viewed at shallow angles [MCPE-58764];
    • [BLOCKS] Dried Kelp Blocks’ bottom texture now matches the other sides [MCPE-35476];
    • [DEFAULT TEXTURES ONLY] Added updated textures for hoes [MCPE-46857].

1.7.3 – Nether Hotfix One Hundred

Just a few features this time. I’m running out of ideas.

BLOCKS

  • Blackstone slabs, stairs and walls now use the correct textures on their top and bottom sides.

____________________________________________________________________

TEXTURES

  • Updated Netherite Leggings’ texture.

____________________________________________________________________

ANIMATIONS

  • Tweaked third person punching/mining animation [MCPE-47940];

____________________________________________________________________

PACK

  • Removed the following features as they overlap with the base game:
    • Strider’s left leg now uses a separate texture;
    • Baby Zoglins now have bigger heads [MCPE-65454].

    1.7.2 – Nether Hotfix

    Brutes are here, and Fixed Vanilla already broke them! This hotfix will fix them and some more stuff!

    MODELS

    • Capes no longer disconnect from the player’s body when running;
    • Hoglins and Zoglins’ tusks now use separate textures.

    ______________________________________________________________________

    ANIMATIONS

    • Corrected the bobbing animation for humanoid mobs (players included);
    • Elytra wings now have the correct positions while swimming and sleeping;
    • A few more third person animation changes:
      • The player model is now centered while swimming;
      • Punching/mining animation now uses the correct rotations when gliding;
      • Cape rotations now better match Java Edition;
      • Capes no longer clip through chestplates [MCPE-90996].

    ______________________________________________________________________

    PACK

    • The line “Fixed Sandstone and Red Sandstone walls” has been changed:
      • [NEW TEXT] Sandstone and Red Sandstone walls no longer use their side textures;
    • The line “Several Nether Update items now match their Java Edition counterparts” has been changed:
      • [NEW TEXT] Several Nether Update textures now match their Java Edition counterparts;
    • The line “Tweaked hand position” is now under the list of first person animation changes;
    • Updated Piglin model to match the new vanilla UV;
    • Updated Piglins’ and Zombified Piglins’ texture to match the new vanilla UV;
    • Updated Piglins’ attack animation to accomodate the new animation changes from 1.16.20;
    • Piglins’ attack animation no longer overrides others;
    • Updated Drowned geometry file to work in 1.16.20;
    • Reverted the changes to Piglins and Zombified Piglins’ textures due to MC-186123 being marked as Works as Intended by the texture artist;
    • Removed the file ‘piglin.entity.json’, as it’s no longer needed;
    • The text “I know someone reported this issue, but I couldn’t find the ticket ¯_(ツ)_/¯” has been replaced with the actual ticket number;
    • Removed some features due to them overlapping ones from the game:
      • [BLOCKS] Nether Wart now uses the correct sounds (Pitch, volume and/or attenuation may still be incorrect);
      • [MODELS] Piglins & Zombified Piglins’ second layers are no longer overly inflated.

    1.7 – The Nether Update!

    Woot! The Nether Update is here and Fixed Vanilla won’t fall behind!

    BLOCKS

    • Cracked & Chiseled Nether Bricks now use the correct sounds;
    • Obsidian and Crying Obsidian can no longer be randomly rotated;
    • Nether Wart now uses the correct sounds (Pitch, volume and/or attenuation may still be incorrect).

    ____________________________________________________________________________________ 

    ENTITIES

    ____________________________________________________________________________________

    TEXTURES

    • Several Nether Update items now match their Java Edition counterparts [MCPE-66085];
    • Fixed Phantom Eyes’ texture (suggested by @agentms_ via DM);
    • Fixed Phantom having two incorrectly visible pixels when under the effect of invisiblity;
    • Fixed Piglin’s texture;
    • Fixed Zombified Piglin’s texture;
    • Leather Helmets’ brown overlay is now properly positioned;
    • Strider’s left leg now uses a separate texture;
    • Fixed Snout pattern appearing in any highlighted banner [MCPE-70334];
    • Tweaked loom banner output preview [MCPE-65296].

    ____________________________________________________________________________________

    MODELS

    • Fixed Drowned model;
    • Piglins & Zombified Piglins’ second layers are no longer overly inflated;
    • Piglins & Zombified Piglins no longer have gaps in their teeth [MCPE-83202];
    • Updated Strider’s model;
    • Hoglin model now matches Java Edition.

    ____________________________________________________________________________________

    ANIMATIONS

    • Made several tweaks to the player’s third person animations:
      • Tweaked punching/mining animation (more changes coming in a future update) [MCPE-47940];
      • Punching/mining animation no longer has a sudden cut in the end [MCPE-50236];
      • Punching/mining animation is once again affected by the direction the player is looking at [I know someone reported this issue, but I couldn’t find the ticket ¯_(ツ)_/¯);
    • Drowneds now use the correct animation when holding items in the offhand [MCPE-37425];
    • Piglins now use the correct animation when attacking [MCPE-74089];
    • Piglins no longer detach their heads and torsos while dancing [MCPE-83828].

    ____________________________________________________________________________________

    PARTICLES

    • Campfire Smoke now only start fading after reaching a specific height;
    • Entities on top of bubble columns no longer produce white bubbles [MCPE-43881];
    • Conduit particles have been updated to match Java Edition;
    • Critical hit particles are no longer offset [MCPE-39599];
    • Critical hit particles are now closer how they look in Java Edition;
    • Explosion particles now match Java Edition.

    ____________________________________________________________________________________

    CLASSIC TEXTURES ONLY:

    • Added original Crying Obsidian texture;
    • Regular Nether Bricks now match their variants’ colors;
    • The Nylium textures now match Netherrack;
    • The Nether Gold Ore texture now matches Netherrack.

    ____________________________________________________________________________________

    PACK

    • Changelogs are a lot more organized;
    • Removed several features due to them overlapping features from the game:
      • [BLOCKS] Quartz, Smooth Quartz and their stairs/slabs variants now use the correct textures [MCPE-42276];
      • [BLOCKS] Fixed the Cake texture being incorrect in certain states [MCPE-14757];
      • [TEXTURES] Fixed Bee Spawn Egg texture when being moved in the inventory [MCPE-53542];
      • [ANIMATIONS] Fixed hand bobbing animation [MCPE-54072];
      • [CLASSIC TEXTURES ONLY] Added back old Lava texture.

    1.6 – The Handy Update!

    A smaller update to be sure, but a welcome one!

    Universal Fixes:

    • Made further fixes to banner patterns’ transparency;
    • Fixed Drowned model (again);
    • Fixed the Piglin and Hoglin spawn eggs [MCPE-65421];
    • Fixed Piglin’s texture;
    • Fixed Zombified Piglin’s texture;
    • Updated Hoglin’s model;
    • Made several tweaks to the player’s first person animations:
      • Tweaked hand position for skins with different arm heights [MCPE-48870];
      • Tweaked punching/mining animation for skins with different arm heights;
      • Tweaked hand position while holding maps;
      • Tweaked punching/mining animation with held maps;
      • Tweaked hand position for skins with different arm heights while holding two maps;
      • Tweaked hand animation for loading crossbows.

    Fixes for the default textures:

    • Birch, Spruce, Acacia, Jungle and Dark Oak signs now have matching textures.

    Unrelated Changes:

    • Removed custom splashes, as they defeated the pack’s purpose;
    • Changed wording in a few internal files.

    v1.5.0 – The Carried Update!

    This update brings fixes for a few things I’m sure EVERYONE has been waiting for and a bunch of things no one else must’ve noticed or cared…

    General Fixes:

    • Changed the way that the pack changes the quartz blocks (doesn’t change anything visually, it’s just for consistency);
    • Fixed hand bobbing animation [MCPE-54072];
    • Tweaked hand position [MCPE-47877];
    • Bee Nests and Beehives now correctly play wood sounds when placed [MCPE-53577];
    • Dried Kelp Blocks’ bottom texture now matches the other sides [MCPE-35476];
    • Lowered the amount of mipmap levels (which makes the game look better);
    • Fixed Cactus side texture disappearing when being viewed at shallow angles [MCPE-58764];
    • Fixed Wolf tail being disconnected from the body when sitting [MCPE-31121];
    • Fixed Bee Spawn Egg texture when being moved in the inventory [MCPE-53542];
    • Various fixes related to the command completion screen:
      • Fixed ‘lit_blast_furnace’, ‘lit_furnace’ and ‘lit_smoker’ icons [MCPE-48042];
      • Fixed ‘lava_cauldron’ icon;
      • Fixed all ‘standing_sign’ and ‘wall_sign’ variants;
      • Fixed ‘tripwire’ icon;
      • Fixed ‘powered_repeater’ and ‘unpowered_repeater’ icons;
      • Fixed ‘powered_comparator’ and ‘unpowered_repeater’ icons;
      • Fixed ‘potatoes’ and ‘carrots’ icons;
      • Fixed ‘bamboo_sapling’ icon;
    • The carried Grass Block top texture now matches the sides;
    • Fixed Sandstone and Red Sandstone walls;
    • Fixed the Cake texture being incorrect in certain states [MCPE-14757].

    Fixes for the Classic Resource Pack:

    • The Honey Bottle texture now matches the other bottles.

    1.4.0 – The Banner Update!

    It’s finally here! Sorry for the delay!

    General fixes:

    • Removed the new Honey Bottle texture from the pack, as the vanilla game uses it now;
    • The change to Cats, Pandas and Wandering Traders’ Spawn Eggs has been moved to the general fixes section;
    • Fixed misplaced head layer on some Librarian Villagers [MCPE-47297];
    • Added back transparency to Campfire smoke particles (more changes to it planned for a future update);
    • Fixed Campfire smoke size;
    • Fixed Drowned model;
    • Fixed Banner patterns’ transparency issues;
    • Fixed the following Banner patterns’ textures: 
      •  *Per Bend;
      •  *Per Bend Sinister;
      •  *Per Bend Inverted;
      •  *Per Bend Sinister Inverted.

    Fixes for the default textures:

    • Fixed missing pixel in Tallgrass carried texture;
    • Beds’ textures now match Java Edition;
    • Tipped arrows now have the correct colors.

    Fixes for the Classic Resource Pack:

    Unrelated changes:

    • Changed splashes (not shown in beta).

    v1.3.0 – The Foliage Update!

    General Fixes:

    Fixes for the default textures:

    • Fixed all leaves’ carried & opaque textures;
    • Jungle Leaves once again correctly color the fruits in item form [MCPE-44116];
    • Old Villagers and Zombie Villagers from before Village & Pillage now use JAPPA’s textures as well;
    • Fixed Lily Pads’ carried texture [MCPE-44206];
    • Fixed Large Fern & Double Tallgrass’ carried textures;
    • Tweaked Tallgrass, Fern & Vines’ carried textures (Can’t fully fix this one yet because of MCPE-53775).

    Fixes for the Classic Resource Pack:

    • Fixed Jungle Leaves’ carried & opaque textures.

    Installation

    -Download the file and open it;
    -Wait for Minecraft to import it;
    -Enable it in the settings.

    The pack supports both Vanilla AND Classic textures. Adjust the pack’s resolution settings to change compatibility (Minecraft Classic Texture Pack can be downloaded from the Marketplace for free)

    Downloads

    Supported Minecraft versions

    1.16.210 (beta)
    1.16.220 (beta)

    Resolution

    16x





    Source link

    What’s your Reaction?
    +1
    0
    +1
    0
    +1
    0
    +1
    0
    +1
    0
    +1
    0
    +1
    0
    0 0 votes
    Article Rating
    Subscribe
    Notify of
    guest
    0 Comments
    Inline Feedbacks
    View all comments
    Pin

    Breedable Mob Addon Tameable Mob Addon v3.0 Copy the Painting v2 [Minigame] Item Randomizer Function Pack

    Pin

    Fishy’s Wonderful Shader | Render Dragon Fishy’s HDR Color Pack (Ray Traced Beta Available) Fishy’s Marvellous Vanilla Pack Shaderless Shader | Render Dragon