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IVG Shader (v0.5) Better Water PXBE Shader [RELEASE] Colored Enchanted Glint


This shader should be able to run on any device like my other shaders. this is based of PXBE shader (PXD shader) which is now discontinued. IVG stands for “Improved Vanilla Graphics”.

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lights effect entity’s too

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Caustic effect (better seen ingame since it moves + waving are included)

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Light sources are blue underwater

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NETHER:

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Some extra screenshots

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NOTE:

-works in all versions for mobile (as of 3rd march 2021)
-works in all versions 1.10-1.16.100 on w10

Credit:
CyanHD – testing and finding a couple of bugs in the shader


Changelog
View more

UPDATE v0.5

UPDATE v0.4

-fog added
-directional lighting added
-new tonemap
-nether fog effect
-end fog effect
-50+ bugs fixed
-android support fix
-tested on a 2gb ram pc – average fps : 100 – 200 (vsync off)
-smooth shadows added
-smoothened lighting
-fixed over saturation
theres still more than 50+ bugs fixed that i cant mention rn

UPDATE v0.3
-fixed issues with water
-fixed issues on mobile devices where nothing would render
-water no longer moves with player
-water surface is no longer too dark
-fixed player model rendering blue in menus
-added a more on point underwater detection

there was a massive issue with the mobile version not working on v0.2

v0.2.1 should fix it

UPDATE v0.2

-under water caustic effect

-water surface waves

-mobile version wave support

-light source color is adjusted based on what nether biome you are in

-rotated sun

-underwater blocks wave

-entity tonemap

-entity’s are blue underwater

-entity’s have a slight red tint in the nether

-some simple optimizations

-water transparency adjusted for water waving support

V0.1.0.1

-Added alternative link to avoid issues with download

-Fixed submission not being makes as a shader

Downloads

Supported Minecraft versions

1.10
1.11
1.12
1.13
1.14
1.15 (beta)
1.16
1.16.100
1.16.101
1.16.200
1.16.201
1.16.210 (beta)

Resolution

128x
256x
Shaders



Source link

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