Have you ever wanted to lob Fireballs? Or maybe Waterballs? Or maybe even vanish into a puff of purple smoke? If so, then this add-on is for you.Tomemancy adds a total of 90+ Tomes that cast spells of all varieties. There are also Blood Sigils that make for perfect magical traps.
Tomemancy is split into 8 elements or categories of magic. These are Pyromancy, Hydromancy, Ecomancy, Atmomancy, Fulmamancy, Necromancy Mystomancy and Lumomancy. Each have Tomes specific to them. On spawning into the world, the player receives a random Page that grants them one of these elements.
Tomemancy is even further broken down with Tiers. These tiers are very important as the caster has to be the same Tier as the Tome to cast it. They are Basic, Apprentice, Acolyte and Advanced. For more information, check the in-game guidebook, “Tomemancy 101”.
There is a special Tome that holds no Element. To acquire this Tome, interact with a wizard of any kind while holding a book.
Some Basic Tomes:
Pages are just what their name says they are. However, these pages are very important. Pages hold esoteric and obscure knowledge about the elements of Tomes. It is required to read a Page of an element before you can cast any Tome of that element. For example: You are required to use the Page of the Seas if you wish to use any Hydromancy Tome. As a reward though, using a Page grants a Basic Tome of the element that Page unlocks. The Pages are:
The Page of the Seas: Unlocks Hydromancy Tomes
The Page of the Nether: Unlocks Pyromancy Tomes
The Page of Nature: Unlocks Ecomancy Tomes
The Page of the Storms: Unlocks Atmomancy Tomes
The Page of Curse: Unlocks Fulmamancy Tomes
The Page of the Mystic: Unlocks Mystomancy Tomes
The Page of Light: Unlocks Lumomancy Tomes
The Page of the Undead: Unlocks Necromancy Tomes
The Page of Unbridled Magic: Unlocks all Tomes (this Page grants no Tome on use)
These are the beings that created these Tomes. More information on this subject can be found in the in-game guidebook “Tomenomica Historia”.
Wizards are neutral mobs, though they tend to be vicious to Illagers for reasons set down in history, but that is not as important as their main purpose.
Players can trade with the Wizards for most Tomes. And warning: Never hit Wizards unless you want a face full of spells.
Wizards come in four variants, each with a different type of trade. Green Robed Wizard trade Basic Tomes, Blue Robed ones trade Apprentice Tomes, Purple, Acolyte Tomes and Red Robed Wizards trade Advanced Tomes. They also trade Grimoires or “Tomepedias” for their respective Tiers.
You may also want to save your levels because in order to cast Tomes you are required to match the Tome’s XP requirement. In fact, it is your level that determines the Tier that you are at. Lvl 0-15 means you are at the Basic Tier, Lvl 16-30 is the Apprentice Tier, Lvl 31-45 is the Acolyte Tier and Lvl 46 and above means you are within the Advanced threshold. This specific rule prevents Mages from going from Tomes like Douse to Tomes like Lightning Storm in a short period of time.
And Warning: You may not want to die, if you are of a very high level. You do not lose your Magical Knowledge but you will be reset back to the Basic Tier if this happens. You have been warned.
The Tomecrafting Table can be used to craft Basic Tomes. For more information, see the “Tomenomica Historia”, Page 21. It is crafted with 3 stripped spruce logs, 1 gold ingot and 3 emeralds.
Hematurgy or “Blood Magic” is another feature of Tomemancy. While this area of magic does not use Tomes(in the way you think), levels or Pages, it still requires a Wizard. Wizards and Players created Hematurgy together as documented in the grimoire, “A Hematurgist’s Guide”. Players may try to trade with a Wizard for this grimoire, but it can also be crafted with a book and an Iron Dagger.
Top Image: A Hematurgist’s Guide, Bottom Image: Iron Dagger
By taking an Iron Dagger, you can interact with a Wizard of any Robe color and they will enchant it for you, turning it into an Enchanted Dagger. With this Enchanted Dagger, you can lay Blood Sigils.
By looking directly down and long pressing with the Enchanted Dagger, you will damage yourself and form a Base Blood Sigil at your feet. You can interact with this Sigil while holding different items to change the Sigil into other kinds of Sigils.
Hematurgists (persons who practise this art) have left a myriad of grimoires around the world in different structures, detailing different types of Sigils and how to create them.
Blood Sigils can also be concealed, making them deadly traps. By using an Ink Sac, you can make any Sigil(except for the Base Blood Sigil) completely invisible. This tactic is especially effective, however do not step on the sigil if you are not sure of its sigil because it will activate. If you wish to dispel this invisibility, use the glowing variant of the Ink Sac.
If you want to see them somewhat through their invisibility, using a map can prove to be helpful. They are highlighted as red dots.
That’s it for the basic explanation of the add-on. Any additional information can be found in the “Tomenomica Historia”, “Tomemancy 101” or the “A Hematurgist’s Guide”. All information on Tomes and their usage can found in one of the 4 Tomepedias.
Thanks for playing my add-on😊
Credit where it’s due:
@TheGibberishOne for the amazing wizard model, textures and the cover image
@Grimm for helping me figure out how to name the Wizards on spawn
@howlKM for creating the Tomemancy Discord Server
Updated the the cover image
Lowered some of the Tomes cooldown times