Morph Addon (Beta 0.4) | Minecraft PE Mods & Addons

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Have you ever dreamed of being able to play as a zombie or a skeleton and not the usual steve? Have you ever dreamed of being able to swim with the freedom of a drowned? If the answer is yes this add-on is for you!

This add-on adds the ability to transform into other mobs.  You can turn into:

  • Zombie
  • Husk
  • Zombie Pigman
  • Drowned
  • Enderman
  • Skeleton
  • Stray
  • Wither Skeleton
  • Creeper 
  • Blaze
  • Cow
  • Pig
  • Sheep
  • Iron Golem
  • Villager
  • Zombie Villager
  • Witch

How to morph?

To turn into other mobs you have to craft a new item called Identity Absorber. This is the recipe:

After you have to right click the mob you want to morph into with Identity Absorber equipped in main hand. If you want to return normal you have to do the same with  with a mob like  to that in which you are morphed.(Example: if you are a zombie you have to find another zombie to return normal player) or die.

Player Totem

Sometimes it’s difficult finding a mob like which you are turned to and you are forced to die. But now you can craft the Player Totem. When you hold this item in hand you instantly return to player form. This is the recipe:

Every of these mobs give you new abilities but also new weakness. For example, turning into a monster  is very advantageous because no monster will attack you but the iron golems will.

Zombie

  • Usually ignored by monsters
  • Attacked by iron golems
  • Burns in daylight
  • Killing a villager cause his zombification
  • Attack damage = 1.5 hearts

Husk

  • Usually ignored by monsters
  • Attacked by iron golems
  • Killing a villager cause his zombification
  • Attack damage = 1.5 hearts
  • Attacking other players give to them hunger effect

Drowned

  • Usually ignored by monsters
  • Attacked by iron golems
  • Burns in daylight
  • Killing a villager cause his zombification
  • Attack damage = 1.5 hearts
  • Breath in water
  • Fast swim

Zombified Piglin

  • Usually ignored by monsters
  • Attacked by iron golems
  • Immune to fire and lava
  • Killing a villager cause his zombification
  • Attack damage = 2.5 hearts
  • (Model used is zombie piglin but characteristics are from old zombie pigman)

Enderman

  • Usually ignored by monsters
  • Attacked by iron golems
  • Life = 20 hearts
  • Attack damage = 3.5 hearts
  • Height 3 blocks, you can’t pass trough door

Skeleton

  • Usually ignored by monsters
  • Attacked by iron golems
  • Burns in daylight
  • Arrows had the same damage and trajectory of the arrows shot by normal skeletons
  • Attack damage = 1.5 hearts

Stray

  • Usually ignored by monsters
  • Attacked by iron golems
  • Burns in daylight
  • Arrows had the same damage and trajectory of the arrows shot by normal skeletons
  • All arrows shot give slowness effect to the target
  • Attack damage = 1.5 hearts

Wither skeleton

  • Usually ignored by monsters
  • Attacked by iron golems
  • Immune to fire and lava
  • Attack give wither effect to the target
  • Attack damage = 2 hearts
  • taller than 2 blocks

Creeper

  • Usually ignored by monsters
  • Only these features right now but you can scare your friends!

Blaze

  • Usually ignored by monsters
  • Attacked by iron golems
  • Immune to fire and lava
  • If you sneak you will start to fly
  • Attack damage = 3 hearts

Cow

  • Usually ignored by monsters
  • Life = 5 hearts

Pig

  • Usually ignored by monsters
  • Life = 5 hearts
  • Shorter than 1 block

Sheep

  • Usually ignored by monsters
  • Life = 4 hearts

Iron golem

  • Life = 50 hearts
  • Attack damage varies between 7 and 21
  • Knockback resistance
  • 3 blocks tall
  • 1.5 blocks large

Villager

  • Only zombies will attack you
  • New features will be added in next releases

Zombie villager

  • Usually ignored by monsters
  • Attacked by iron golems
  • Burns in daylight
  • Killing a villager cause his zombification
  • Attack damage = 1.5 hearts

Witch

  • Usually ignored by monsters
  • Attacked by iron golems
  • Life = 13 hearts

Some informations:

This add-on is in beta. Now there are a lot of buggy animations and there aren’t all mobs that I would add. Please send me bug reports and suggest me new features!

Known issues

  • If used when player skin is persona or Steve/Alex there is a bug of rendering of  head(This is a problem of 1.16 and we have to wait mojang to fix)
  • Some mobs have sleeping/sneaking animation glitched
  • Iron golem morph animation isn’t the same of the normal golem


  • Added new mobs: Pig, Sheep, Iron Golem, Villager, Zombie Villager, Witch
  • Added Player Totem to return normal player
  • Rewrote most of the addon 
  • Compatible only with 1.16+ (You can use older version too but can be many bugs)
  • Now you will see both hands in first person mode when you are a zombie, an husk etc.
  • Blaze emit flames when fly
  • Fixed stray and drowned 3d model rendering
  • Model used for zombie pigman is zombified piglin model but his characteristics are still the same
  • Now when a morphed player die will return to player state
  • Added stray, wither skeleton and blaze morph
  • Fixed a lot of animations 
  • Fixed enderman head position
  • Addon has been rewritten for 1.13.0.9 version
  • Now Zombie, Husk, Drowned, Pigman have correct animations
  • Added possibility of morph into creepers, cows and endermen (WIP)
  • Tweaked identity absorber durability from 25 to 30 uses
  • Fixed item in off hand render wrongly (except for new mobs)
  • Fixed players can’t morph in some situations
  • I plan to update this house more often during this month and hope that my work has been appreciated

Installation

  • Check you are in 1.16 Beta
  • Active experimental gameplay
  • Backup your worlds!
  • Use a custom skin (from a skin pack or downloaded) but not persona to avoid graphical bugs

Downloads

Supported Minecraft versions

1.16 (beta)



Source link

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