
【CSO】Regular Zombie V1.0
This is the initial zombie type discovered at Rex Lab’s B-1 Center. It temporarily enhances its muscular strength beyond the limits of the body by utilizing a pilfered, unstable sample of Actual Guns’ gaslightoline serum—the same serum responsible for amplifying bullet damage and the player’s default health. Now, what happens when an abused construction worker, or a Counter-Terrorist for that matter, gets injected with it against their will? Let’s find out.
Information – Abilities
Reactive Healing: When not attacked for 5 seconds, the zombie will begin to heal himself every 1.5 seconds until the maximum unless he’s attacked again, then the 5 second timer resets

Grenade: A chance for the zombie to throw either a timed or impact zombie grenade at you


Berserk: A chance for the zombie to rage and start running at you with his arm trying to yank you, damage is greatly increased (will 1 hit kill you with no armor), but damage taken is increased by 35% and knockback resistance is decreased

Infection: When killing a villager, the villager will turn into a regular zombie

Information – Drops
- 3 XP levels
- default zombie drop, but 10x
Information – General
- When hurt, it will bleed (and vice versa)
- Comes in 3 variants
- 150 health, each variant adds 25 health on top (max is 275 health)
- Spawns naturally, even underground
- Doesn’t burn in sunlight
- Will attack anything
Credits
Nexon, [matt], Mecha, DaffaTheOne, AzozGamer936, TheOdds
TO ADMINS: No changelog needed so delete this when posting, thanks.
Installation
Enable all experimental gameplay options
Has scripts/gametest
Join the Discord (click me) and make sure to DM me for direct links to get them if needed.
creator:
Downloads
- [DOWNLOAD] Behavior Pack
- [DOWNLOAD] Resource Pack
- Discord
