An accurate, faithful recreation of Java 1.9 combat in Minecraft Bedrock including timed hits, a cooldown bar, sweeping edge, knockback hit, saturation, and even an offhand swap. Made by JCD Team
Attack Indicator


The attack indicator is a visual cooldown timer for attacks. After each swing, the indicator refills, and only when it’s fully charged will your next attack deal the most damage.
Weapon Cooldown Times:
- Sword: 0.6 seconds
- Axe (Wood, Stone): 1.25 seconds
- Axe (Gold, Diamond, Netherite): 1 second
- Axe (Iron): 1.1 seconds
Sweeping Edge


While a sword has full cooldown, players can hit multiple enemies in a wide arc and deal extra damage.
Critical Hit


Hitting a player while falling will land a critical hit. This does 150% the damage a normal hit would.
Sprint Hit


When a player sprints while on the ground, they can land a sprint hit. Landing a sprint hit deals extra knockback to the player.
- Knocks the player 3.5 blocks back
Additional Features
Saturation


In Bedrock, saturation is less impactful, and health regeneration is slower than Java. This feature changes saturation to where, like Java can regenerate health fast after eating.
Java Golden Apples


Eating multiple golden apples no longer stacks the amount of absorption hearts. This is to balance with the saturation.
Offhand Swap


Just like Java, you can swap certain items into your offhand by right clicking (LT/L2 on console). The items that can be swapped are:
- Shields
- Totems
- Arrows
Changelog
- Fixed no attack animation appearing
- Updated cooldown bar
- Fixed critical hit sound
creator: JCD Team
Downloads
- Blurry’s Java Behavior
- Blurry’s Java Resource
