The misspelled key will not match the game’s expected translation key
Players will see the raw key instead of the help text when joining via code
Affects all language files if the typo was copied to other languages
The Fix
Edit rp/texts/en_US.lang (and any other language files with the same typo):
# Find the line:
networkwold.joinByCodeHelpText=...
# Change to:
networkworld.joinByCodeHelpText=Enter the join code to join the world
Verification
After fixing, test in-game by opening the “Join via Code” dialog – the help text should display properly instead of showing the raw key.
Last updated: 2026-07-15
Source: GitHub issue #3 in Mojang/bedrock-samples – “\`networkworld.joinByCodeHelpText\` key in \`rp/texts/en_US\` is misspelled as \`networkwold.join…\`” (reported 2024-02-16)
The misspelled key will not match the game’s expected translation key
Players will see the raw key instead of the help text when joining via code
Affects all language files if the typo was copied to other languages
The Fix
Edit rp/texts/en_US.lang (and any other language files with the same typo):
# Find the line:
networkwold.joinByCodeHelpText=...
# Change to:
networkworld.joinByCodeHelpText=Enter the join code to join the world
Verification
After fixing, test in-game by opening the “Join via Code” dialog – the help text should display properly instead of showing the raw key.
Last updated: 2026-07-15
Source: GitHub issue #3 in Mojang/bedrock-samples – “\`networkworld.joinByCodeHelpText\` key in \`rp/texts/en_US\` is misspelled as \`networkwold.join…\`” (reported 2024-02-16)
Fix: networkworld.joinByCodeHelpText Typo in Bedrock Samples Language Files
Quick Answer: The language key networkworld.joinByCodeHelpText is misspelled as networkwold.joinByCodeHelpText (missing ‘r’ in ‘world’) in the Bedrock Samples en_US.lang file.
Details
GitHub issue #3 identifies a simple typo in the resource pack language file at rp/texts/en_US.lang:
# Current (incorrect):
networkwold.joinByCodeHelpText=Enter the join code to join the world
# Should be:
networkworld.joinByCodeHelpText=Enter the join code to join the world
Impact
The misspelled key will not match the game’s expected translation key
Players will see the raw key instead of the help text when joining via code
Affects all language files if the typo was copied to other languages
The Fix
Edit rp/texts/en_US.lang (and any other language files with the same typo):
# Find the line:
networkwold.joinByCodeHelpText=...
# Change to:
networkworld.joinByCodeHelpText=Enter the join code to join the world
Verification
After fixing, test in-game by opening the “Join via Code” dialog – the help text should display properly instead of showing the raw key.
Last updated: 2026-07-15
Source: GitHub issue #3 in Mojang/bedrock-samples – “\`networkworld.joinByCodeHelpText\` key in \`rp/texts/en_US\` is misspelled as \`networkwold.join…\`” (reported 2024-02-16)
