Why Is wolf_collar_baby_mers.tga Missing from Bedrock Samples?
Quick Answer: The wolf_collar_baby_mers.tga texture file is referenced in resource_pack/textures/entity/wolf/wolf_collar_baby.texture_set.json but is not included in the bedrock-samples repository. This is a missing asset in the sample pack. You can create it by copying the adult wolf collar MERS texture and adjusting it for the baby variant, or extract it from the vanilla resource pack.
Details: MERS (Metalness, Emissive, Roughness, Subsurface) textures are used by the Render Dragon engine for physically-based rendering. The baby wolf collar has a separate texture set definition that expects a wolf_collar_baby_mers.tga file, but only the adult version (wolf_collar_mers.tga) is provided in the samples. This affects custom wolf textures and resource packs that extend the wolf entity. To fix: locate textures/entity/wolf/wolf_collar_mers.tga in the samples, duplicate it as wolf_collar_baby_mers.tga, and adjust the roughness/metalness values if needed for the baby variant. The vanilla game includes this file; you can extract it from the installed vanilla resource pack at textures/entity/wolf/wolf_collar_baby_mers.tga.
{
"color": "wolf_collar_baby",
"metalness_emissive_roughness_subsurface": "wolf_collar_baby_mers"
}Last updated: 2026-07-24
